#training

mattm's picture

Hunt or Be Hunted

Maintaining awareness of what’s happening in space around the ship is one of the most critical functions performed by the tactical team. Unlike in science fiction other vessels don’t just automatically appear on “long range sensors”. They can only be detected and tracked by the radiation they emit, ideally before they have a chance to detect your own ship.

mattm's picture

How to fly a starship

The navigation team have released their first evolution (training exercise) which highlights some of the skills a quartermaster will need to pilot Endeavour.

Chief_Sonya's picture

Think you can fly this course?

Our first navigation evolution (training and evaluation exercise) was recently posted. It's still pretty bare-bones at the moment but it gives a great idea of what's required to pilot a ship like Endeavour around.

mattm's picture

Taking the Helm

Trainee quartermasters (helm operators) are now able to experience what it will be like to have a starship under their control. Engine prototyping has provided sufficient data to enable simulations of vessel maneuvering at impulse (sublight) speeds.

“We were anticipating the experience to be more like operating a large submarine,” says Master Chief Sonya Akakios, the ISDC’s most senior quartermaster. “What we’re actually seeing isn’t too far off that, with the most obvious difference being momentum.”

mattm's picture

EMDAR Walkthrough

A simulated exercise assessment has been posted which provides a first look at how EMDAR works in practise.

An exercise assessment documents how the participants progressed through a simulated mission, including snapshots of the relevant consoles they were using. In the near future, these assessments will also include video.

mattm's picture

Ready for Battle?

Hunt/Kill simulations are coming, which will give crew the opportunity to get their hands on advanced prototype versons of helm and tactical consoles and run competitive missions against each other as teams.

These simulations will be a great opportunity to get a feel for the way things will work on Endeavour and to log some time on watch. The first sim runs are a few weeks away but supporting training material will start appearing soon, so you'll have time to get up to speed.

Chief_Sonya's picture

Navigation Reference

Reference material for navigation has been posted in LIAIS, which has been written to support training and operations. The current material covers impulse (sublight) navigation, which is the mode where most combat will happen (for example).

This is a good place to start: http://crew.isdc.network/liais/navigation/navigation-overview-574 or through the main menu at TECHNOLOGY > VESSEL SYSTEMS > NAVIGATION.

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