Simulation Program

Simulations have been a critical part of the success of every space program. They ensure crew are completely familiar with their systems before launch and ready to deal with anything that deep space throws at them.

The ISDC's simulation program serves a critical dual role. It provides a test environment for technicians to develop and perfect the systems which control the Endeavour, and a training and assessment environment for potential crew.

The program will present an increasingly complex series of simulations as vessel systems become available, ranging from system-specific trials to full mission-status simulations.

Participants will be supported by training programs providing them with skills they need to take on the various crew roles covered by the simulations.

Participation

Each simulation will include a number of vessel systems operated by rated (qualified) crew.

Becoming rated on a system can be done by online course, supported by an instructor. Courses typically consist of a video overview supported by reference materials and a series of evolutions (practical training exercises) you can practise. 

Facility

The program will take place at the ISDC's simulation facility, which includes immersion simulators that mimics the onboard environment.

Above: A basic simulator configuration. Click for full facility diagram.These simulators are modular, configurable for any mission requirement and expandable over time to accommodate new systems.

A supporting mission operations room allows for the management of simulations, with supervisors running drills and triggering problems for the crew to work through.

Alternatively, two crews can go head to head as competing vessels, based in each of the simulators..

The facility will be bookable by crew teams to either compete against another team (where supported) or to participate in a simulation run by the mission operations team.

Simulations

Simulations target different training goals. Some simulations focus on specific systems, while others allow crew across multiple systems to gain experience working as a cohesive team. 

Many tactical simulations can be run competitively with two crews operating vessels against each other. The first crew to complete their mission objectives wins the sim. 

As vessel systems are deployed they will be incorporated into new, more complex simulations. Crews will take the skills they've honed earlier and collaborate on broader mission scenarios that will come closer and closer to what they'll experience when Endeavour makes her first voyage into deep space.

The Hunt

Two opposing vessels operate in the same system, each with mission objectives that require the removal of the other vessel from the system.

The first vessel to acquire a track on the other wins the simulation.

This simulation may be run by mission operations or competitively (crew vs crew).

Hunt/Kill

This simulation adds weapons systems to "The Hunt" simulation.

There are two variants:

Firing solution only: the first vessel to match a valid firing solution wins.

Torpedo launch: The first vessel to launch a torpedo and successfully prosecute wins.

This simulation may be run by mission operations or competitively (crrew vs crew).

Survival

The vessel is attacked by an unknown but tracked threat. The attacks cause damage to key systems and power distribution capability which must be dealt with. Reinforcements that would easily outmatch the threat are a defined period of time away. The vessel must survive for that length of time (tactical victory).

The vessel may attempt to distance itself from the threat but cannot leave the defined operating area. The vessel cannot return fire, but the threat is limited to a defined number of shots per period.

This simulation is run by mission operations.

Battlestations

The vessel has a mission in a start system where another vessel is thought to be operating with a conflicting mission. The vessel must disable or destroy the other vessel (tactical victory). The first vessel to complete its mission requirements (which will include exit/completion criteria) wins the simulation (mission victory).

This simulation is run by mission operations.

Future Simulations

Simulations will continue to add capability as new systems are delivered. Beyond tactical and operations (which are the focus of the simulations above) science and exploration based  simulations will also become available, allowing crew to explore strange new worlds and learn more about deep space.

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