Hunter/Killer simulations are simple but challenging exercises that have two teams trying to track down each other within a set area of space. The first team to acquire a firing solution on the other wins. This is a common training and evaluation simulation used by submarines.
The simulations will initially be as simple as possible and then incrementally grow in scope and complexity as new functionality becomes available.
The simulation will be portable, capable of being set up wherever two rooms are available. This will allow the simulations to be held in different locations as required.
Each team will be made up of a crew of three:
Captain: Responsible for strategy and directing the mission.
Quartermaster: Operates the helm and maneuvers the vessel.
Tactical Officer: Monitors the EMDAR system looking for contacts that may indicate the position of the other vessel.
The teams will not be assisted by virtual crew at this stage.
The vessel will require two consoles:
Helm: Impulse maneuvering
Tactical: EMDAR monitoring and contact management
The simulations will not require Mission Operations support, as the simulation is simply the two teams tracking each other.
There are no contingent elements required at this stage.
The expansion of the MVP scope will be guided by participant response and any issues that are encountered.
Some possible candidates for early scope addition might include:
Allows a wider group to view the simulations.
Add the ability for virtual crew to participate as EMDAR operators
Add the ability to fire torpedoes and defend against incoming fire.