A tactical overlay extension has been added to the contact board (including the read-only board used at the conn). The overlay provides a 2D representation of contacts (tracked and untracked) on the board.
At this week's sim meetup we'll be taking another look at the torpedo system - this time torpedo launch and prosecution. Come in and try your hand at deep space combat!
We've been plotting (haha) a new piece of functionality for the contacts board - a course plot display which would show the position of contacts on the board relative to the ship (as a simple schematic map).
The idea came out of the hunt sims I've been doing where I took to sketching out contacts on my tablet to get a feel for the course they might have been describing.
This Saturday's sim meetup will feature a preview of the torpedo system, which is expected to be available in the simulator in the next couple of weeks.
At this Sim Meetup we were doing some tuning work on tactical sensors, so it seemed like a good time to walk through how EMDAR is used to detect and target other vessels in space.
There have been some updates to EMDAR that reflect new research data on EM dissipation. It turns out we have been over-estimating how much EM dissipates over distance, meaning EM emissions are easier to detect at lower output levels than previously thought. Which will make an EMDAR tech's life easier, but a quartermaster's life harder.
Previously only EM output above 60 SEMs were thought likely to be consistently detectable at ranges of over 3000GUs. Now, even EM output at 20 SEMs is consistently detectable (via extrapolation) at up to 7000GUs.