Some changes have just been made to the process for designating EMDAR contacts. The new system assumes multiple contacts will be used in attempts to track a target, an approach which has emerged from tactical simulations.
Previously tactical officer Neeraj Anahira took us through the process of achieving an EMDAR track on an opponent vessel, known as a ‘hunt’. In this post he describes the ‘kill’ – preparing and firing a torpedo that hits its target (without putting his own vessel in danger).
There have been a few exciting additions to consoles in the last couple of weeks, including updates resulting from crew feedback during tactical simulations and the first science console panel.
It's time to fly! It's taken longer than we’d expected, but work on what we’ve been calling the “MVP” is done. This means impulse maneuvering and tactical systems are ready to be flown by crew in hunt/kill simulations.
Maintaining awareness of what’s happening in space around the ship is one of the most critical functions performed by the tactical team. Unlike in science fiction other vessels don’t just automatically appear on “long range sensors”. They can only be detected and tracked by the radiation they emit, ideally before they have a chance to detect your own ship.
Here's a first look at a live tactical exercise, giving a preview of what it will be like on Endeavour's bridge. The exercise assessment provides a series of snapshots of key moments during a Tactical Operating Environment exercise held in an 'active' simulator, including the data the trainees saw and what they were thinking when they made their decisions.
Trainee quartermasters (helm operators) are now able to experience what it will be like to have a starship under their control. Engine prototyping has provided sufficient data to enable simulations of vessel maneuvering at impulse (sublight) speeds.
“We were anticipating the experience to be more like operating a large submarine,” says Master Chief Sonya Akakios, the ISDC’s most senior quartermaster. “What we’re actually seeing isn’t too far off that, with the most obvious difference being momentum.”
A simulated exercise assessment has been posted which provides a first look at how EMDAR works in practise.
An exercise assessment documents how the participants progressed through a simulated mission, including snapshots of the relevant consoles they were using. In the near future, these assessments will also include video.